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In this course, you will learn to transition from Blender to Unreal Engine 5, covering everything from basic 3D modeling to exporting assets and refining materials. You’ll develop core skills in both Blender and Unreal Engine 5, equipping you to create, texture, and optimize 3D assets for high-quality game scenes and environments.
Your journey begins with mastering Blender’s interface, understanding references, and learning how to manage collections. As you progress, you’ll dive deeper into mesh editing techniques, UV mapping, and optimization, leading to advanced topics like sculpting, material creation, and shader development. Along the way, you’ll enhance your skills by working with complex environments and using cutting-edge tools like Quixel Assets and foliage placement in UE5.
This course is perfect for beginners looking to break into 3D modeling and game engine development. No prior experience is required, but a basic understanding of 3D design will be helpful. This course will take you from the basics all the way to more advanced techniques in both Blender and Unreal Engine 5, providing you with the confidence to create stunning scenes for game development.
Applied Learning Project
Throughout the course, learners will engage in practical projects where they’ll create assets, refine textures, and optimize their Blender models. These projects culminate in the export of 3D models to Unreal Engine 5, allowing learners to see their creations come to life in an interactive game engine environment.