By the end of this course, learners will be able to design custom shaders, implement realistic lighting models, optimize performance, and apply advanced screen effects in Unity. They will master vertex and fragment shaders, create water, glass, and holographic effects, and build advanced shaders such as fur and heat maps.

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What you'll learn
Create and customize shaders using Unity’s rendering tools.
Implement realistic lighting and advanced visual effects.
Optimize shader performance for high-quality game visuals.
Skills you'll gain
Details to know

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November 2025
21 assignments
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There are 5 modules in this course
This module introduces the fundamentals of Unity shaders, including the shader pipeline, essential properties, and variable handling. Learners will explore how to declare properties, use shader variables, and build simple shaders with transparency and textures to establish a strong foundation in shader programming.
What's included
18 videos4 assignments
This module covers Unity’s lighting models and explores how to blend textures, implement custom shading models, and use probes for advanced illumination. Learners will understand how lighting interacts with surfaces and how to integrate reflection and light probes for realistic environments.
What's included
18 videos4 assignments
This module focuses on vertex and fragment shader development. Learners will animate and extrude vertices, create volumetric effects, and explore fragment shaders with GrabPass, glass, and water rendering techniques for dynamic visual effects.
What's included
17 videos5 assignments
This module emphasizes shader optimization and performance profiling. Learners will apply post-processing image effects, explore blending modes, film effects, and advanced night vision shaders while balancing visual quality with runtime efficiency.
What's included
25 videos5 assignments
This module explores advanced shader programming concepts, including custom includes, fur rendering, and heat map shaders. Learners will create reusable shader components and implement specialized effects for cutting-edge Unity graphics.
What's included
6 videos3 assignments
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