EDUCBA
Unreal Engine Character Development & Combat Systems
EDUCBA

Unreal Engine Character Development & Combat Systems

EDUCBA

Instructor: EDUCBA

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

Details to know

Shareable certificate

Add to your LinkedIn profile

Recently updated!

August 2025

Assessments

16 assignments

Taught in English

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Build your subject-matter expertise

This course is part of the Unreal Engine FPS & Action Game Development Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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There are 4 modules in this course

This module provides foundational skills for designing and implementing playable and AI-controlled characters in Unreal Engine. Learners will explore character blueprint creation, mesh and animation integration, and state-based animation control. Through hands-on demonstrations, the module guides learners to set up navigation logic, animation blending, and movement systems for both player and non-player characters. By the end of this module, learners will be able to build a fully animated, navigable character using industry-standard Unreal Engine workflows.

What's included

13 videos4 assignments

This module focuses on implementing core game mechanics by configuring Game Mode settings, player input systems, and camera behavior within Unreal Engine. Learners will gain hands-on experience in customizing Game Mode classes, setting up character movement through input bindings, and synchronizing camera rotation with player control. By the end of the module, learners will have the foundational knowledge required to construct an interactive gameplay experience that integrates character control with responsive input and game state logic.

What's included

6 videos3 assignments

This module guides learners through the design and implementation of AI combat behavior and magic-based interactions in Unreal Engine. Through a sequence of progressively advanced lessons, learners will develop AI characters that detect, pursue, and react to players, integrate visual and animation-based reaction systems, and construct functional magic attacks and weapon systems. The module emphasizes building attack combos, dealing and receiving damage, and setting up blueprint-driven combat sequences that enhance gameplay mechanics in a top-down survival context.

What's included

19 videos4 assignments

This module focuses on building advanced combat systems, integrating magic projectiles, enemy wave logic, health mechanics, and final gameplay packaging in Unreal Engine. Learners will implement animated effects for combat spells, program projectile and enemy behaviors, set up health bars and pickups, and manage game progression through events like death cameras and wave notifications. The module concludes with practical steps to package the game into a deployable build, ensuring the project is complete and playable from start to finish.

What's included

25 videos5 assignments

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Instructor

EDUCBA
EDUCBA
173 Courses99,661 learners

Offered by

EDUCBA

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