EDUCBA
Unreal Engine: Build Interactive Game Levels
EDUCBA

Unreal Engine: Build Interactive Game Levels

EDUCBA

Instructor: EDUCBA

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
5 hours to complete
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
5 hours to complete
Flexible schedule
Learn at your own pace

Details to know

Shareable certificate

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Recently updated!

August 2025

Assessments

9 assignments

Taught in English

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Build your subject-matter expertise

This course is part of the Unreal Engine Game World & Environment Design Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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There are 3 modules in this course

This module introduces learners to the foundational principles of creating a level in Unreal Engine by building a detailed office room environment from scratch. It guides learners through the initial project setup, blueprint customization, geometry layout, and structural design using brushes. Learners will develop spatial awareness, organizational techniques, and modular design strategies while constructing walls, floors, and early architectural elements like pillars and windows. By the end of this module, learners will be equipped to initiate and block out level geometry using Unreal Engine's core tools.

What's included

7 videos3 assignments

This module builds upon the foundational level design principles by introducing learners to interactive elements, focusing on creating and configuring functional glass doors within the Unreal Engine environment. Learners will develop skills in static mesh placement, proportional scaling, frame and handle modeling, and basic blueprint scripting to simulate real-world door behavior. Through structured practice, students will learn to architect realistic spaces and implement user-triggered mechanics using level blueprints and collision logic.

What's included

8 videos3 assignments

This module focuses on refining level functionality and ensuring polished, user-responsive interactions. Learners will explore the complete implementation of functional sliding doors, debugging animation issues, and applying finishing touches that improve gameplay experience. Through blueprint logic and design iteration, students gain practical experience in resolving spatial logic bugs and validating trigger-based mechanics for production-ready level components.

What's included

6 videos3 assignments

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Instructor

EDUCBA
EDUCBA
173 Courses99,661 learners

Offered by

EDUCBA

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