By the end of this course, learners will be able to design engaging 2D environments, implement responsive player movement, apply Unity physics, develop obstacle spawning systems, and build a complete scoring and UI system for a fully functional Flappy Chopper game. This hands-on project-based course guides learners step by step through the entire Unity development process, starting from sprite preparation and environment setup to scripting core mechanics and final integration.

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Build & Implement a 2D Flappy Chopper Game in Unity
This course is part of Unity Game Development: Fun Mini-Game Projects Specialization

Instructor: EDUCBA
Included with
What you'll learn
Design 2D environments, animate player states, and implement Unity physics.
Script obstacle spawning, scoring systems, and responsive player movement.
Integrate GUI with gameplay logic to build and polish a complete Flappy Chopper game.
Skills you'll gain
Details to know

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September 2025
10 assignments
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There are 3 modules in this course
This module introduces learners to the Flappy Chopper project by focusing on sprite preparation, environment design, and the fundamentals of player control. Students will explore Unity basics while building the game world and making the chopper come to life through movement and camera setup.
What's included
10 videos4 assignments1 plugin
This module dives deeper into Unity’s physics, animations, and obstacle logic. Learners will refine chopper interactions with the environment, define gameplay challenges, and incorporate essential mechanics such as death conditions and spawning obstacles to enhance difficulty and realism.
What's included
7 videos3 assignments
This final module focuses on user interaction and game completion. Learners will build the scoring system, design the GUI, define game-over states, and integrate all elements into a polished final version of Flappy Chopper.
What's included
7 videos3 assignments
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